Software Testing Articles, Blog Posts, Books, Podcasts and Quotes
One of the current theory about testing is that programmers take care of the unit tests and QA people manage the higher levels of the testing pyramid. In his blog post, Kenny Cruden discusses the fact that this theoretical approach can work in practice.
A paradev is defined as “anyone on a software team that doesn’t just do programming.” In his book “Pride and Paradev”, Alister Scott discusses a lot of the trade-off and issues met by software testers in an Agile software development project. As the world is not black or white, he decided to write a collection of contradictory claims about software testing; knowing that the practical implications lie somewhere in between.
The user interface (UI) is an important part of the functionality of Android mobile apps, so you should be able to perform extensive UI tests. Google’s Mona El Mahdy has published has published on the Google Software Testing blog a post that presents four strategies to test Android UI, aiming to create UI tests that are both fast, reliable and easy to debug.
One of the famous concept in software testing is the testing pyramid defined by Martin Fowler that is based on strong unit tests and has less user interface (UI) tests at the top. Sometimes organizations have a different view of software tests and the pyramid is not a pyramid anymore. In this blog post, Fabio Pereira discusses the case where the pyramid looks like a cupcake.
Writing test should be part of the normal routine of every software developer. It is however not always the case. In his book ” Bad Tests, Good Tests”, Tomek Kaczanowski provides some interesting tips to improve your test writing activity.
Although it could appear like a counterintuitive concept, the idea of performing software testing in production has gained more and more visibility in a software development world that aims for rapid delivery of new features and where it could be more and more difficult to reproduce the full complexity of applications in a separate environment. In this article, Marc van ’t Veer discusses the concept of testing in production and why it should be performed.
Testing mobile games requires particular approaches as they can be played on multiple devices and OS versions. In this article, Ville-Veikko Helppi discusses the different approaches for mobile game testing, as well as infrastructural and architectural aspects of this activity.