Software Testing Articles: Load Testing, Unit Testing, Functional Testing, Performance Testing, Agile Testing, DevOps
Behavior-Driven Development (BDD) can be defined as agile software development technique where developers, testers and business users of a software development project collaborate to define the requirements of a product and their acceptance criteria. In this article, Adam Craven presents some of those core fundamentals and practical tips on how to scale BDD at the enterprise level.
Performing software testing in an Agile project doesn’t mean that it should be improvised. In this article from their book “More Agile Testing”, Janet Gregory and Lisa Crispin looks at some foundations of Agile test planning using the Agile testing quadrants.
As DevOps is now a new important approach for rapid software delivery, how do you perform software testing in this context of reduced cycle times. In his article, Gopinath C H explains how to perform testing in continuous integration and continuous deployment workflows, providing examples based on the Visual Studio 2015 and Team Foundation Server tools.
Mockito is a popular open source mocking framework for Java code. In this article, Marcin Grzejszczak explains how you can use Mockito by adding it to different paths. You will also learn how to implement new tests by using Mockito hints and warnings.
Exploratory testing is a concept of software testing where the tester combines application learning, test design and test execution in the same activity. This approach can showcase the results that a skilled tester can provide with manual tests. In this article, Kimberly A. Stockett provides three key approaches about how to change the attitudes of your software development team to adopt exploratory testing.
Although it could appear like a counterintuitive concept, the idea of performing software testing in production has gained more and more visibility in a software development world that aims for rapid delivery of new features and where it could be more and more difficult to reproduce the full complexity of applications in a separate environment. In this article, Marc van ’t Veer discusses the concept of testing in production and why it should be performed.
Testing mobile games requires particular approaches as they can be played on multiple devices and OS versions. In this article, Ville-Veikko Helppi discusses the different approaches for mobile game testing, as well as infrastructural and architectural aspects of this activity.